RedM Natives

_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG

PERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_P…

Hash0x7146CF430965927C
Runtime nameSetLocalPlayerPersonaAbilityFlag
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG(int flagId, BOOL toggle);

Parameters

NameTypeDescription
flagIdint—
toggleBOOL—

Returns void

Description

see personaabilities.meta
enum ePersonaAbilityFlag
{
	PERSONA_CAN_AUTOESCAPE_FROM_LASSO,
	PERSONA_HAT_BLOCKS_FIRST_HEADSHOT,
	PERSONA_FULL_AUTO_FOR_ALL_WEAPONS,
	PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE,
	PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS,
	PERSONA_DEADEYE_INSTANT_RELOAD,
	PERSONA_USE_PHOSPHOROUS_ROUNDS,
	PERSONA_CONT_DEADEYE_ON_TAKING_COVER,
	PERSONA_CONT_DEADEYE_ON_RELOAD,
	PERSONA_CONT_DEADEYE_ON_SHOOTING,
	PERSONA_CONT_DEADEYE_ON_EXITING_AIM,
	PERSONA_DISABLE_PLAYER_CANCELLING_DEADEYE,
	PERSONA_CONT_DEADEYE_ON_RAGDOLL,
	PERSONA_USE_EXPLOSIVE_ROUNDS,
	PERSONA_EXIT_DEADEYE_ON_TAKING_DAMAGE,
	PERSONA_CARRY_TWO_MONEYBAGS,
	PERSONA_ABILITY_LONG_PICK_HERBS,
	PERSONA_ABILITY_UNBREAKABLE_LASSO,
	PERSONA_CONT_DEADEYE_ON_SPRINTING,
	PERSONA_CANT_DEAL_HEADSHOTS,
	PERSONA_HANGMAN,
	PERSONA_ALLOW_DEADEYE_WITH_MELEE_WEAPONS,
	PERSONA_ALLOW_DEADEYE_WHILE_UNARMED,
	PERSONA_DISABLE_DEADEYE_PERFECT_ACCURACY,
	PERSONA_CANT_DEAL_HEADSHOTS_TO_PLAYERS,
	PERSONA_CANT_DEAL_CRITICAL_DAMAGE,
	PERSONA_CANT_DEAL_CRITICAL_DAMAGE_TO_PLAYERS,
	PERSONA_ALLOW_EAGLEEYE_IN_COMBAT,
	PERSONA_CONT_EAGLEEYE_ON_SPRINT,
	PERSONA_SUPPRESS_LENGENDARY_EAGLEEYE_TRAIL_COLOR
};

Usage

Lua
SetLocalPlayerPersonaAbilityFlag(flagId, toggle)

-- always works, by hash
Citizen.InvokeNative(0x7146CF430965927C, flagId, toggle)
JavaScript and C#
JavaScript
SetLocalPlayerPersonaAbilityFlag(flagId, toggle);

// by hash
Citizen.invokeNative('0x7146CF430965927C', flagId, toggle);
C#
Function.Call((Hash)0x7146CF430965927C, flagId, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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