_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG
PERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_P…
Hash
0x7146CF430965927CRuntime name
SetLocalPlayerPersonaAbilityFlagNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG(int flagId, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
flagId | int | — |
toggle | BOOL | — |
Returns void
Description
see personaabilities.meta
enum ePersonaAbilityFlag
{
PERSONA_CAN_AUTOESCAPE_FROM_LASSO,
PERSONA_HAT_BLOCKS_FIRST_HEADSHOT,
PERSONA_FULL_AUTO_FOR_ALL_WEAPONS,
PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE,
PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS,
PERSONA_DEADEYE_INSTANT_RELOAD,
PERSONA_USE_PHOSPHOROUS_ROUNDS,
PERSONA_CONT_DEADEYE_ON_TAKING_COVER,
PERSONA_CONT_DEADEYE_ON_RELOAD,
PERSONA_CONT_DEADEYE_ON_SHOOTING,
PERSONA_CONT_DEADEYE_ON_EXITING_AIM,
PERSONA_DISABLE_PLAYER_CANCELLING_DEADEYE,
PERSONA_CONT_DEADEYE_ON_RAGDOLL,
PERSONA_USE_EXPLOSIVE_ROUNDS,
PERSONA_EXIT_DEADEYE_ON_TAKING_DAMAGE,
PERSONA_CARRY_TWO_MONEYBAGS,
PERSONA_ABILITY_LONG_PICK_HERBS,
PERSONA_ABILITY_UNBREAKABLE_LASSO,
PERSONA_CONT_DEADEYE_ON_SPRINTING,
PERSONA_CANT_DEAL_HEADSHOTS,
PERSONA_HANGMAN,
PERSONA_ALLOW_DEADEYE_WITH_MELEE_WEAPONS,
PERSONA_ALLOW_DEADEYE_WHILE_UNARMED,
PERSONA_DISABLE_DEADEYE_PERFECT_ACCURACY,
PERSONA_CANT_DEAL_HEADSHOTS_TO_PLAYERS,
PERSONA_CANT_DEAL_CRITICAL_DAMAGE,
PERSONA_CANT_DEAL_CRITICAL_DAMAGE_TO_PLAYERS,
PERSONA_ALLOW_EAGLEEYE_IN_COMBAT,
PERSONA_CONT_EAGLEEYE_ON_SPRINT,
PERSONA_SUPPRESS_LENGENDARY_EAGLEEYE_TRAIL_COLOR
};Usage
SetLocalPlayerPersonaAbilityFlag(flagId, toggle)
-- always works, by hash
Citizen.InvokeNative(0x7146CF430965927C, flagId, toggle)JavaScript and C#
SetLocalPlayerPersonaAbilityFlag(flagId, toggle);
// by hash
Citizen.invokeNative('0x7146CF430965927C', flagId, toggle);Function.Call((Hash)0x7146CF430965927C, flagId, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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