RedM Natives

_0x310CE349E0C0EC4B

Hash0x310CE349E0C0EC4B
Runtime nameN_0x310ce349e0c0ec4b
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x310CE349E0C0EC4B(Player player, Ped ped, int p2);

Parameters

NameTypeDescription
playerPlayer—
pedPed—
p2int—

Returns void

Usage

Lua
N_0x310ce349e0c0ec4b(player, ped, p2)

-- always works, by hash
Citizen.InvokeNative(0x310CE349E0C0EC4B, player, ped, p2)
JavaScript and C#
JavaScript
N_0x310ce349e0c0ec4b(player, ped, p2);

// by hash
Citizen.invokeNative('0x310CE349E0C0EC4B', player, ped, p2);
C#
Function.Call((Hash)0x310CE349E0C0EC4B, player, ped, p2);
  • This native has no known name, so the runtime exposes it only as N_0x310ce349e0c0ec4b (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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