RedM Natives

_GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER

Hash0x68A0389E0718AC8F
Runtime nameGetPlayerStaminaDepletionMultiplier
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Usage

Lua
local retval = GetPlayerStaminaDepletionMultiplier(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x68A0389E0718AC8F, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPlayerStaminaDepletionMultiplier(player);

// by hash
const retval = Citizen.invokeNative('0x68A0389E0718AC8F', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x68A0389E0718AC8F, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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