RedM Natives

_SET_SHOW_INFO_CARD

Hash0xDC68829BB3F37023
Runtime nameSetShowInfoCard
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SHOW_INFO_CARD(Player player, BOOL showingInfoCard);

Parameters

NameTypeDescription
playerPlayer—
showingInfoCardBOOL—

Returns void

Usage

Lua
SetShowInfoCard(player, showingInfoCard)

-- always works, by hash
Citizen.InvokeNative(0xDC68829BB3F37023, player, showingInfoCard)
JavaScript and C#
JavaScript
SetShowInfoCard(player, showingInfoCard);

// by hash
Citizen.invokeNative('0xDC68829BB3F37023', player, showingInfoCard);
C#
Function.Call((Hash)0xDC68829BB3F37023, player, showingInfoCard);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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