RedM Natives

HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE

Hash0xC932F57F31EA9152
Runtime nameHasPlayerBeenSpottedInStolenVehicle
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD705740BB0A1CF4C

Signature

BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = HasPlayerBeenSpottedInStolenVehicle(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC932F57F31EA9152, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPlayerBeenSpottedInStolenVehicle(player);

// by hash
const retval = Citizen.invokeNative('0xC932F57F31EA9152', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC932F57F31EA9152, player);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.