SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER
Hash
0xE4CB5A3F18170381Runtime name
SetPlayerMeleeWeaponDamageModifierNamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x4A3DC7ECCC321032Signature
void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player player, float modifier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
modifier | float | — |
Returns void
Usage
SetPlayerMeleeWeaponDamageModifier(player, modifier)
-- always works, by hash
Citizen.InvokeNative(0xE4CB5A3F18170381, player, modifier)JavaScript and C#
SetPlayerMeleeWeaponDamageModifier(player, modifier);
// by hash
Citizen.invokeNative('0xE4CB5A3F18170381', player, modifier + 0.0000001);Function.Call((Hash)0xE4CB5A3F18170381, player, modifier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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