RedM Natives

SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER

Hash0xE4CB5A3F18170381
Runtime nameSetPlayerMeleeWeaponDamageModifier
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x4A3DC7ECCC321032

Signature

void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player player, float modifier);

Parameters

NameTypeDescription
playerPlayer—
modifierfloat—

Returns void

Usage

Lua
SetPlayerMeleeWeaponDamageModifier(player, modifier)

-- always works, by hash
Citizen.InvokeNative(0xE4CB5A3F18170381, player, modifier)
JavaScript and C#
JavaScript
SetPlayerMeleeWeaponDamageModifier(player, modifier);

// by hash
Citizen.invokeNative('0xE4CB5A3F18170381', player, modifier + 0.0000001);
C#
Function.Call((Hash)0xE4CB5A3F18170381, player, modifier);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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