RedM Natives

_EAGLE_EYE_DISABLE_TRACKING_TRAIL

Hash0x40AB73092C95B5F5
Runtime nameEagleEyeDisableTrackingTrail
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EAGLE_EYE_DISABLE_TRACKING_TRAIL(Entity entity, const char* trail, Any p2, Any p3);

Parameters

NameTypeDescription
entityEntity—
trailconst char*—
p2Any—
p3Any—

Returns void

Usage

Lua
EagleEyeDisableTrackingTrail(entity, trail, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x40AB73092C95B5F5, entity, trail, p2, p3)
JavaScript and C#
JavaScript
EagleEyeDisableTrackingTrail(entity, trail, p2, p3);

// by hash
Citizen.invokeNative('0x40AB73092C95B5F5', entity, trail, p2, p3);
C#
Function.Call((Hash)0x40AB73092C95B5F5, entity, trail, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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