RedM Natives

_0xCEDC16930526F728

Hash0xCEDC16930526F728
Runtime nameN_0xcedc16930526f728
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCEDC16930526F728(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xcedc16930526f728(p0)

-- always works, by hash
Citizen.InvokeNative(0xCEDC16930526F728, p0)
JavaScript and C#
JavaScript
N_0xcedc16930526f728(p0);

// by hash
Citizen.invokeNative('0xCEDC16930526F728', p0);
C#
Function.Call((Hash)0xCEDC16930526F728, p0);
  • This native has no known name, so the runtime exposes it only as N_0xcedc16930526f728 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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