_SET_LOCKON_FOCUS_FIRE_VFX
Focus Fire VFX start for player: p1 = focusfire
Hash
0x5F8E0303C229C84BRuntime name
SetLockonFocusFireVfxNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_LOCKON_FOCUS_FIRE_VFX(Player player, const char* p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | const char* | — |
Returns void
Description
Focus Fire VFX start for player: p1 = focusfire
Usage
SetLockonFocusFireVfx(player, p1)
-- always works, by hash
Citizen.InvokeNative(0x5F8E0303C229C84B, player, p1)JavaScript and C#
SetLockonFocusFireVfx(player, p1);
// by hash
Citizen.invokeNative('0x5F8E0303C229C84B', player, p1);Function.Call((Hash)0x5F8E0303C229C84B, player, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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