RedM Natives

_SET_LOCKON_FOCUS_FIRE_VFX

Focus Fire VFX start for player: p1 = focusfire

Hash0x5F8E0303C229C84B
Runtime nameSetLockonFocusFireVfx
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LOCKON_FOCUS_FIRE_VFX(Player player, const char* p1);

Parameters

NameTypeDescription
playerPlayer—
p1const char*—

Returns void

Description

Focus Fire VFX start for player: p1 = focusfire

Usage

Lua
SetLockonFocusFireVfx(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x5F8E0303C229C84B, player, p1)
JavaScript and C#
JavaScript
SetLockonFocusFireVfx(player, p1);

// by hash
Citizen.invokeNative('0x5F8E0303C229C84B', player, p1);
C#
Function.Call((Hash)0x5F8E0303C229C84B, player, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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