RedM Natives

_SPECIAL_ABILITY_START_RESTORE

Hash0x1D77B47AFA584E90
Runtime nameSpecialAbilityStartRestore
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SPECIAL_ABILITY_START_RESTORE(Player player, int abilityType, BOOL p2);

Parameters

NameTypeDescription
playerPlayer—
abilityTypeint—
p2BOOL—

Returns void

Description

Params: p1 = -1 in R* Scripts

Usage

Lua
SpecialAbilityStartRestore(player, abilityType, p2)

-- always works, by hash
Citizen.InvokeNative(0x1D77B47AFA584E90, player, abilityType, p2)
JavaScript and C#
JavaScript
SpecialAbilityStartRestore(player, abilityType, p2);

// by hash
Citizen.invokeNative('0x1D77B47AFA584E90', player, abilityType, p2);
C#
Function.Call((Hash)0x1D77B47AFA584E90, player, abilityType, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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