_SPECIAL_ABILITY_START_RESTORE
Hash
0x1D77B47AFA584E90Runtime name
SpecialAbilityStartRestoreNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SPECIAL_ABILITY_START_RESTORE(Player player, int abilityType, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
abilityType | int | — |
p2 | BOOL | — |
Returns void
Description
Params: p1 = -1 in R* Scripts
Usage
SpecialAbilityStartRestore(player, abilityType, p2)
-- always works, by hash
Citizen.InvokeNative(0x1D77B47AFA584E90, player, abilityType, p2)JavaScript and C#
SpecialAbilityStartRestore(player, abilityType, p2);
// by hash
Citizen.invokeNative('0x1D77B47AFA584E90', player, abilityType, p2);Function.Call((Hash)0x1D77B47AFA584E90, player, abilityType, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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