_IS_EAGLE_EYE_REGISTERED_FOR_ENTITY
Hash
0x0E6846476906C9DDRuntime name
IsEagleEyeRegisteredForEntityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY(Player player, Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
entity | Entity | — |
Returns BOOL
Usage
local retval = IsEagleEyeRegisteredForEntity(player, entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0E6846476906C9DD, player, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEagleEyeRegisteredForEntity(player, entity);
// by hash
const retval = Citizen.invokeNative('0x0E6846476906C9DD', player, entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0E6846476906C9DD, player, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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