RedM Natives

_GET_PLAYER_OWNER_OF_VEHICLE

Hash0x7C803BDC8343228D
Runtime nameGetPlayerOwnerOfVehicle
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Player _GET_PLAYER_OWNER_OF_VEHICLE(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns Player

Usage

Lua
local retval = GetPlayerOwnerOfVehicle(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7C803BDC8343228D, vehicle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPlayerOwnerOfVehicle(vehicle);

// by hash
const retval = Citizen.invokeNative('0x7C803BDC8343228D', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7C803BDC8343228D, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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