_GET_PLAYER_OWNER_OF_VEHICLE
Hash
0x7C803BDC8343228DRuntime name
GetPlayerOwnerOfVehicleNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Player _GET_PLAYER_OWNER_OF_VEHICLE(Vehicle vehicle);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
Returns Player
Usage
local retval = GetPlayerOwnerOfVehicle(vehicle)
-- always works, by hash
local retval = Citizen.InvokeNative(0x7C803BDC8343228D, vehicle, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPlayerOwnerOfVehicle(vehicle);
// by hash
const retval = Citizen.invokeNative('0x7C803BDC8343228D', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x7C803BDC8343228D, vehicle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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