RedM Natives

IS_PLAYER_CONTROL_ON

Returns whether the player can control himself.

Hash0x7964097FCE4C244B
Runtime nameIsPlayerControlOn
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x49C32D60007AFA47

Signature

BOOL IS_PLAYER_CONTROL_ON(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Returns whether the player can control himself.

Usage

Lua
local retval = IsPlayerControlOn(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7964097FCE4C244B, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerControlOn(player);

// by hash
const retval = Citizen.invokeNative('0x7964097FCE4C244B', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7964097FCE4C244B, player);

Sources

alloc8or RDR3 NativeDB

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