RedM Natives

_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL

Hash0x59F0AFF3E0A1B019
Runtime nameSetPlayerWeaponGroupAsInstantKill
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL(Player player, Hash weaponGroup, BOOL toggle);

Parameters

NameTypeDescription
playerPlayer—
weaponGroupHash—
toggleBOOL—

Returns void

Usage

Lua
SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle)

-- always works, by hash
Citizen.InvokeNative(0x59F0AFF3E0A1B019, player, weaponGroup, toggle)
JavaScript and C#
JavaScript
SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle);

// by hash
Citizen.invokeNative('0x59F0AFF3E0A1B019', player, weaponGroup, toggle);
C#
Function.Call((Hash)0x59F0AFF3E0A1B019, player, weaponGroup, toggle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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