_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL
Hash
0x59F0AFF3E0A1B019Runtime name
SetPlayerWeaponGroupAsInstantKillNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL(Player player, Hash weaponGroup, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
weaponGroup | Hash | — |
toggle | BOOL | — |
Returns void
Usage
SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle)
-- always works, by hash
Citizen.InvokeNative(0x59F0AFF3E0A1B019, player, weaponGroup, toggle)JavaScript and C#
SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle);
// by hash
Citizen.invokeNative('0x59F0AFF3E0A1B019', player, weaponGroup, toggle);Function.Call((Hash)0x59F0AFF3E0A1B019, player, weaponGroup, toggle);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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