RedM Natives

_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME

Hash0x8E84119A23C16623
Runtime nameGetConstructedDiscoveredCharacterName
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME(Hash p0, BOOL model, BOOL outfit);

Parameters

NameTypeDescription
p0Hash—
modelBOOL—
outfitBOOL—

Returns Hash

Description

p0: mostly Ped Hashes

Usage

Lua
local retval = GetConstructedDiscoveredCharacterName(p0, model, outfit)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8E84119A23C16623, p0, model, outfit, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetConstructedDiscoveredCharacterName(p0, model, outfit);

// by hash
const retval = Citizen.invokeNative('0x8E84119A23C16623', p0, model, outfit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8E84119A23C16623, p0, model, outfit);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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