_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME
Hash
0x8E84119A23C16623Runtime name
GetConstructedDiscoveredCharacterNameNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME(Hash p0, BOOL model, BOOL outfit);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
model | BOOL | — |
outfit | BOOL | — |
Returns Hash
Description
p0: mostly Ped Hashes
Usage
local retval = GetConstructedDiscoveredCharacterName(p0, model, outfit)
-- always works, by hash
local retval = Citizen.InvokeNative(0x8E84119A23C16623, p0, model, outfit, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetConstructedDiscoveredCharacterName(p0, model, outfit);
// by hash
const retval = Citizen.invokeNative('0x8E84119A23C16623', p0, model, outfit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x8E84119A23C16623, p0, model, outfit);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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