_CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER
Clears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.
Hash
0xE5D3EB37ABC1EB03Runtime name
ClearPedEagleEyeTrailsForPlayerNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_EAGLE_EYE_CLEAR_REGISTERED_TRAILSSignature
void _CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns void
Description
Clears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.
Video: https://imgur.com/a/uvCTPei
_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*
Clears all Eagle Eye trails that were registered for entities associated with the specified player.
Usage
ClearPedEagleEyeTrailsForPlayer(player)
-- always works, by hash
Citizen.InvokeNative(0xE5D3EB37ABC1EB03, player)JavaScript and C#
ClearPedEagleEyeTrailsForPlayer(player);
// by hash
Citizen.invokeNative('0xE5D3EB37ABC1EB03', player);Function.Call((Hash)0xE5D3EB37ABC1EB03, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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