RedM Natives

_CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER

Clears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.

Hash0xE5D3EB37ABC1EB03
Runtime nameClearPedEagleEyeTrailsForPlayer
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_EAGLE_EYE_CLEAR_REGISTERED_TRAILS

Signature

void _CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

alloc8or RDR3 NativeDB

Clears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.
Video: https://imgur.com/a/uvCTPei
_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*

VORPCORE RDR3natives

Clears all Eagle Eye trails that were registered for entities associated with the specified player.

Usage

Lua
ClearPedEagleEyeTrailsForPlayer(player)

-- always works, by hash
Citizen.InvokeNative(0xE5D3EB37ABC1EB03, player)
JavaScript and C#
JavaScript
ClearPedEagleEyeTrailsForPlayer(player);

// by hash
Citizen.invokeNative('0xE5D3EB37ABC1EB03', player);
C#
Function.Call((Hash)0xE5D3EB37ABC1EB03, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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