RedM Natives

_0xBB6EA5D59E926095

NPEW__ENUM__EMOTE_CATEGORY_ACTIONS NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE NPEW__ENUM__EMOTE_CATEGORY_REACTIONS NPEW__ENUM__EMOTE_CATEGORY_GREET NPEW__ENUM__NUM_EMOTE_CATEGORIES NPEW__ENUM__NUM_DISPLAY_TEXTURES

Hash0xBB6EA5D59E926095
Runtime nameN_0xbb6ea5d59e926095
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBB6EA5D59E926095(int category, Hash emote);

Parameters

NameTypeDescription
categoryint—
emoteHash—

Returns void

Description

NPEW__ENUM__EMOTE_CATEGORY_INVALID = -1
NPEW__ENUM__EMOTE_CATEGORY_ACTIONS
NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE
NPEW__ENUM__EMOTE_CATEGORY_REACTIONS
NPEW__ENUM__EMOTE_CATEGORY_GREET
NPEW__ENUM__NUM_EMOTE_CATEGORIES
NPEW__ENUM__NUM_DISPLAY_TEXTURES

Usage

Lua
N_0xbb6ea5d59e926095(category, emote)

-- always works, by hash
Citizen.InvokeNative(0xBB6EA5D59E926095, category, emote)
JavaScript and C#
JavaScript
N_0xbb6ea5d59e926095(category, emote);

// by hash
Citizen.invokeNative('0xBB6EA5D59E926095', category, emote);
C#
Function.Call((Hash)0xBB6EA5D59E926095, category, emote);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xbb6ea5d59e926095 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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