_0xBB6EA5D59E926095
NPEW__ENUM__EMOTE_CATEGORY_ACTIONS NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE NPEW__ENUM__EMOTE_CATEGORY_REACTIONS NPEW__ENUM__EMOTE_CATEGORY_GREET NPEW__ENUM__NUM_EMOTE_CATEGORIES NPEW__ENUM__NUM_DISPLAY_TEXTURES
Hash
0xBB6EA5D59E926095Runtime name
N_0xbb6ea5d59e926095NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xBB6EA5D59E926095(int category, Hash emote);Parameters
| Name | Type | Description |
|---|---|---|
category | int | — |
emote | Hash | — |
Returns void
Description
NPEW__ENUM__EMOTE_CATEGORY_INVALID = -1
NPEW__ENUM__EMOTE_CATEGORY_ACTIONS
NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE
NPEW__ENUM__EMOTE_CATEGORY_REACTIONS
NPEW__ENUM__EMOTE_CATEGORY_GREET
NPEW__ENUM__NUM_EMOTE_CATEGORIES
NPEW__ENUM__NUM_DISPLAY_TEXTURES
Usage
N_0xbb6ea5d59e926095(category, emote)
-- always works, by hash
Citizen.InvokeNative(0xBB6EA5D59E926095, category, emote)JavaScript and C#
N_0xbb6ea5d59e926095(category, emote);
// by hash
Citizen.invokeNative('0xBB6EA5D59E926095', category, emote);Function.Call((Hash)0xBB6EA5D59E926095, category, emote);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - This native has no known name, so the runtime exposes it only as
N_0xbb6ea5d59e926095(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.