_ENABLE_EAGLEEYE
(Un)lock Eagle Eye functionality
Hash
0xA63FCAD3A6FEC6D2Runtime name
EnableEagleeyeNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ENABLE_EAGLEEYE(Player player, BOOL enable);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
enable | BOOL | — |
Returns void
Description
(Un)lock Eagle Eye functionality
Usage
EnableEagleeye(player, enable)
-- always works, by hash
Citizen.InvokeNative(0xA63FCAD3A6FEC6D2, player, enable)JavaScript and C#
EnableEagleeye(player, enable);
// by hash
Citizen.invokeNative('0xA63FCAD3A6FEC6D2', player, enable);Function.Call((Hash)0xA63FCAD3A6FEC6D2, player, enable);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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