RedM Natives

IS_PLAYER_READY_FOR_CUTSCENE

Hash0xAA67BCB0097F2FA3
Runtime nameIsPlayerReadyForCutscene
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x908CBECC2CAA3690

Signature

BOOL IS_PLAYER_READY_FOR_CUTSCENE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = IsPlayerReadyForCutscene(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAA67BCB0097F2FA3, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerReadyForCutscene(player);

// by hash
const retval = Citizen.invokeNative('0xAA67BCB0097F2FA3', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAA67BCB0097F2FA3, player);

Sources

alloc8or RDR3 NativeDB

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