RedM Natives

_GET_DEADEYE_ABILITY_LEVEL

Hash0xCCE7C695C164C35F
Runtime nameGetDeadeyeAbilityLevel
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_DEADEYE_ABILITY_LEVEL(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Usage

Lua
local retval = GetDeadeyeAbilityLevel(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCCE7C695C164C35F, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetDeadeyeAbilityLevel(player);

// by hash
const retval = Citizen.invokeNative('0xCCE7C695C164C35F', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCCE7C695C164C35F, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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