_GET_DEADEYE_ABILITY_LEVEL
Hash
0xCCE7C695C164C35FRuntime name
GetDeadeyeAbilityLevelNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_DEADEYE_ABILITY_LEVEL(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns int
Usage
local retval = GetDeadeyeAbilityLevel(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xCCE7C695C164C35F, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetDeadeyeAbilityLevel(player);
// by hash
const retval = Citizen.invokeNative('0xCCE7C695C164C35F', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xCCE7C695C164C35F, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_DEADEYE_ABILITY_LEVELMax level is 5.
Sources
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