RedM Natives

_SET_DEADEYE_ABILITY_LEVEL

Max level is 5.

Hash0xF0FE8E790BFEB5BB
Runtime nameSetDeadeyeAbilityLevel
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DEADEYE_ABILITY_LEVEL(Player player, int level);

Parameters

NameTypeDescription
playerPlayer—
levelint—

Returns void

Description

Max level is 5.

Usage

Lua
SetDeadeyeAbilityLevel(player, level)

-- always works, by hash
Citizen.InvokeNative(0xF0FE8E790BFEB5BB, player, level)
JavaScript and C#
JavaScript
SetDeadeyeAbilityLevel(player, level);

// by hash
Citizen.invokeNative('0xF0FE8E790BFEB5BB', player, level);
C#
Function.Call((Hash)0xF0FE8E790BFEB5BB, player, level);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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