_SET_DEADEYE_ABILITY_LEVEL
Max level is 5.
Hash
0xF0FE8E790BFEB5BBRuntime name
SetDeadeyeAbilityLevelNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DEADEYE_ABILITY_LEVEL(Player player, int level);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
level | int | — |
Returns void
Description
Max level is 5.
Usage
SetDeadeyeAbilityLevel(player, level)
-- always works, by hash
Citizen.InvokeNative(0xF0FE8E790BFEB5BB, player, level)JavaScript and C#
SetDeadeyeAbilityLevel(player, level);
// by hash
Citizen.invokeNative('0xF0FE8E790BFEB5BB', player, level);Function.Call((Hash)0xF0FE8E790BFEB5BB, player, level);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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