SET_PLAYER_NOISE_MULTIPLIER
Hash
0xB5EC6BDAEBCA454CRuntime name
SetPlayerNoiseMultiplierNamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDB89EF50FF25FCE9Signature
void SET_PLAYER_NOISE_MULTIPLIER(Player player, float multiplier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
multiplier | float | — |
Returns void
Usage
SetPlayerNoiseMultiplier(player, multiplier)
-- always works, by hash
Citizen.InvokeNative(0xB5EC6BDAEBCA454C, player, multiplier)JavaScript and C#
SetPlayerNoiseMultiplier(player, multiplier);
// by hash
Citizen.invokeNative('0xB5EC6BDAEBCA454C', player, multiplier + 0.0000001);Function.Call((Hash)0xB5EC6BDAEBCA454C, player, multiplier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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