_SET_WEAPON_DRAW_SPEED
Hash
0x00EB5A760638DB55Runtime name
SetWeaponDrawSpeedNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_PLAYER_WEAPON_DRAW_SPEEDSignature
void _SET_WEAPON_DRAW_SPEED(Player player, Hash weaponHash, float modifier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
weaponHash | Hash | — |
modifier | float | — |
Returns void
Usage
SetWeaponDrawSpeed(player, weaponHash, modifier)
-- always works, by hash
Citizen.InvokeNative(0x00EB5A760638DB55, player, weaponHash, modifier)JavaScript and C#
SetWeaponDrawSpeed(player, weaponHash, modifier);
// by hash
Citizen.invokeNative('0x00EB5A760638DB55', player, weaponHash, modifier + 0.0000001);Function.Call((Hash)0x00EB5A760638DB55, player, weaponHash, modifier);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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