_EAGLE_EYE_SET_HIDE_ALL_TRAILS
Sets whether all trails are hidden during Eagle Eye mode.
Hash
0x330CA55A3647FA1CRuntime name
EagleEyeSetHideAllTrailsNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _EAGLE_EYE_SET_HIDE_ALL_TRAILS(Player player, BOOL hideTrails);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
hideTrails | BOOL | — |
Returns void
Description
Sets whether all trails are hidden during Eagle Eye mode.
Example usage:
Hide all trails in Eagle Eye mode for the current player
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), true);
Show all trails in Eagle Eye mode
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), false);
Images:
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk
Usage
EagleEyeSetHideAllTrails(player, hideTrails)
-- always works, by hash
Citizen.InvokeNative(0x330CA55A3647FA1C, player, hideTrails)JavaScript and C#
EagleEyeSetHideAllTrails(player, hideTrails);
// by hash
Citizen.invokeNative('0x330CA55A3647FA1C', player, hideTrails);Function.Call((Hash)0x330CA55A3647FA1C, player, hideTrails);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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