RedM Natives

_EAGLE_EYE_SET_HIDE_ALL_TRAILS

Sets whether all trails are hidden during Eagle Eye mode.

Hash0x330CA55A3647FA1C
Runtime nameEagleEyeSetHideAllTrails
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EAGLE_EYE_SET_HIDE_ALL_TRAILS(Player player, BOOL hideTrails);

Parameters

NameTypeDescription
playerPlayer—
hideTrailsBOOL—

Returns void

Description

Sets whether all trails are hidden during Eagle Eye mode.
Example usage:
Hide all trails in Eagle Eye mode for the current player
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), true);

Show all trails in Eagle Eye mode
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), false);
Images:
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk

Usage

Lua
EagleEyeSetHideAllTrails(player, hideTrails)

-- always works, by hash
Citizen.InvokeNative(0x330CA55A3647FA1C, player, hideTrails)
JavaScript and C#
JavaScript
EagleEyeSetHideAllTrails(player, hideTrails);

// by hash
Citizen.invokeNative('0x330CA55A3647FA1C', player, hideTrails);
C#
Function.Call((Hash)0x330CA55A3647FA1C, player, hideTrails);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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