_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN
Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
Hash
0xA62BBAAE67A05BB0Runtime name
EagleEyeAreAllTrailsHiddenNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Description
Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
Images:
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk
Usage
local retval = EagleEyeAreAllTrailsHidden(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA62BBAAE67A05BB0, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = EagleEyeAreAllTrailsHidden(player);
// by hash
const retval = Citizen.invokeNative('0xA62BBAAE67A05BB0', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xA62BBAAE67A05BB0, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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