RedM Natives

_0x1F488807BC8E0630

_RESET_PLAYER_A* - _RESET_PLAYER_I*

Hash0x1F488807BC8E0630
Runtime nameN_0x1f488807bc8e0630
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1F488807BC8E0630(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

_RESET_PLAYER_A* - _RESET_PLAYER_I*

Usage

Lua
N_0x1f488807bc8e0630(player)

-- always works, by hash
Citizen.InvokeNative(0x1F488807BC8E0630, player)
JavaScript and C#
JavaScript
N_0x1f488807bc8e0630(player);

// by hash
Citizen.invokeNative('0x1F488807BC8E0630', player);
C#
Function.Call((Hash)0x1F488807BC8E0630, player);
  • This native has no known name, so the runtime exposes it only as N_0x1f488807bc8e0630 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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