_MODIFY_INFINITE_TRAIL_VISION
Toggle handles wether Deadeye and Eagleeye are infinite or not.
Hash
0x28A13BF6B05C3D83Runtime name
ModifyInfiniteTrailVisionNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _MODIFY_INFINITE_TRAIL_VISION(Player player, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
toggle | BOOL | — |
Returns void
Description
Toggle handles wether Deadeye and Eagleeye are infinite or not.
Usage
ModifyInfiniteTrailVision(player, toggle)
-- always works, by hash
Citizen.InvokeNative(0x28A13BF6B05C3D83, player, toggle)JavaScript and C#
ModifyInfiniteTrailVision(player, toggle);
// by hash
Citizen.invokeNative('0x28A13BF6B05C3D83', player, toggle);Function.Call((Hash)0x28A13BF6B05C3D83, player, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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