RedM Natives

_MODIFY_INFINITE_TRAIL_VISION

Toggle handles wether Deadeye and Eagleeye are infinite or not.

Hash0x28A13BF6B05C3D83
Runtime nameModifyInfiniteTrailVision
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MODIFY_INFINITE_TRAIL_VISION(Player player, BOOL toggle);

Parameters

NameTypeDescription
playerPlayer—
toggleBOOL—

Returns void

Description

Toggle handles wether Deadeye and Eagleeye are infinite or not.

Usage

Lua
ModifyInfiniteTrailVision(player, toggle)

-- always works, by hash
Citizen.InvokeNative(0x28A13BF6B05C3D83, player, toggle)
JavaScript and C#
JavaScript
ModifyInfiniteTrailVision(player, toggle);

// by hash
Citizen.invokeNative('0x28A13BF6B05C3D83', player, toggle);
C#
Function.Call((Hash)0x28A13BF6B05C3D83, player, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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