RedM Natives

GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH

Hash0x0335106F3ACABBED
Runtime nameGetTargetCharacterNameScriptOverrideHash
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207

Signature

Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Hash

Usage

Lua
local retval = GetTargetCharacterNameScriptOverrideHash(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0335106F3ACABBED, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTargetCharacterNameScriptOverrideHash(ped);

// by hash
const retval = Citizen.invokeNative('0x0335106F3ACABBED', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0335106F3ACABBED, ped);

Sources

alloc8or RDR3 NativeDB

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