_GET_PLAYER_MAX_DEAD_EYE
Hash
0x592F58BC4D2A2CF3Runtime name
GetPlayerMaxDeadEyeNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_PLAYER_MAX_DEAD_EYE(Player player, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | Any | — |
Returns float
Usage
local retval = GetPlayerMaxDeadEye(player, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x592F58BC4D2A2CF3, player, p1, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPlayerMaxDeadEye(player, p1);
// by hash
const retval = Citizen.invokeNative('0x592F58BC4D2A2CF3', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x592F58BC4D2A2CF3, player, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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