RedM Natives

_SET_PLAYER_HUNTING_WAGON

Only applies to HUNTERCART01

Hash0x6A4404BDFA62CE2C
Runtime nameSetPlayerHuntingWagon
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_HUNTING_WAGON(Player player, Vehicle wagon);

Parameters

NameTypeDescription
playerPlayer—
wagonVehicle—

Returns void

Description

Only applies to HUNTERCART01

Usage

Lua
SetPlayerHuntingWagon(player, wagon)

-- always works, by hash
Citizen.InvokeNative(0x6A4404BDFA62CE2C, player, wagon)
JavaScript and C#
JavaScript
SetPlayerHuntingWagon(player, wagon);

// by hash
Citizen.invokeNative('0x6A4404BDFA62CE2C', player, wagon);
C#
Function.Call((Hash)0x6A4404BDFA62CE2C, player, wagon);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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