_SET_BOUNTY_TARGET
Hash
0x6ADF821FBF21920ERuntime name
SetBountyTargetNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BOUNTY_TARGET(Player player, Player target);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
target | Player | — |
Returns void
Usage
SetBountyTarget(player, target)
-- always works, by hash
Citizen.InvokeNative(0x6ADF821FBF21920E, player, target)JavaScript and C#
SetBountyTarget(player, target);
// by hash
Citizen.invokeNative('0x6ADF821FBF21920E', player, target);Function.Call((Hash)0x6ADF821FBF21920E, player, target);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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