RedM Natives

_SET_BOUNTY_TARGET

Hash0x6ADF821FBF21920E
Runtime nameSetBountyTarget
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BOUNTY_TARGET(Player player, Player target);

Parameters

NameTypeDescription
playerPlayer—
targetPlayer—

Returns void

Usage

Lua
SetBountyTarget(player, target)

-- always works, by hash
Citizen.InvokeNative(0x6ADF821FBF21920E, player, target)
JavaScript and C#
JavaScript
SetBountyTarget(player, target);

// by hash
Citizen.invokeNative('0x6ADF821FBF21920E', player, target);
C#
Function.Call((Hash)0x6ADF821FBF21920E, player, target);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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