RedM Natives

_CLEAR_BOUNTY_TARGET

Hash0x8F2A81C09DA9124A
Runtime nameClearBountyTarget
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_BOUNTY_TARGET(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
ClearBountyTarget(player)

-- always works, by hash
Citizen.InvokeNative(0x8F2A81C09DA9124A, player)
JavaScript and C#
JavaScript
ClearBountyTarget(player);

// by hash
Citizen.invokeNative('0x8F2A81C09DA9124A', player);
C#
Function.Call((Hash)0x8F2A81C09DA9124A, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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