RedM Natives

_REMOVE_PLAYER_AS_FOLLOW_TARGET

Hash0x0C6B89876262A99D
Runtime nameRemovePlayerAsFollowTarget
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_PLAYER_AS_FOLLOW_TARGET(Player player, Ped ped);

Parameters

NameTypeDescription
playerPlayer—
pedPed—

Returns void

Usage

Lua
RemovePlayerAsFollowTarget(player, ped)

-- always works, by hash
Citizen.InvokeNative(0x0C6B89876262A99D, player, ped)
JavaScript and C#
JavaScript
RemovePlayerAsFollowTarget(player, ped);

// by hash
Citizen.invokeNative('0x0C6B89876262A99D', player, ped);
C#
Function.Call((Hash)0x0C6B89876262A99D, player, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.