_REMOVE_PLAYER_AS_FOLLOW_TARGET
Hash
0x0C6B89876262A99DRuntime name
RemovePlayerAsFollowTargetNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REMOVE_PLAYER_AS_FOLLOW_TARGET(Player player, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
ped | Ped | — |
Returns void
Usage
RemovePlayerAsFollowTarget(player, ped)
-- always works, by hash
Citizen.InvokeNative(0x0C6B89876262A99D, player, ped)JavaScript and C#
RemovePlayerAsFollowTarget(player, ped);
// by hash
Citizen.invokeNative('0x0C6B89876262A99D', player, ped);Function.Call((Hash)0x0C6B89876262A99D, player, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_ADD_PLAYER_AS_FOLLOW_TARGETUsed in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL,…
Sources
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