_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE
Hash
0xBE0C524970892D41Runtime name
SetBowDrawReductionTimeInDeadeyeNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE(Player player, float drawReductionTime);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
drawReductionTime | float | — |
Returns void
Usage
SetBowDrawReductionTimeInDeadeye(player, drawReductionTime)
-- always works, by hash
Citizen.InvokeNative(0xBE0C524970892D41, player, drawReductionTime)JavaScript and C#
SetBowDrawReductionTimeInDeadeye(player, drawReductionTime);
// by hash
Citizen.invokeNative('0xBE0C524970892D41', player, drawReductionTime + 0.0000001);Function.Call((Hash)0xBE0C524970892D41, player, drawReductionTime);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.