RedM Natives

_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE

Hash0xBE0C524970892D41
Runtime nameSetBowDrawReductionTimeInDeadeye
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE(Player player, float drawReductionTime);

Parameters

NameTypeDescription
playerPlayer—
drawReductionTimefloat—

Returns void

Usage

Lua
SetBowDrawReductionTimeInDeadeye(player, drawReductionTime)

-- always works, by hash
Citizen.InvokeNative(0xBE0C524970892D41, player, drawReductionTime)
JavaScript and C#
JavaScript
SetBowDrawReductionTimeInDeadeye(player, drawReductionTime);

// by hash
Citizen.invokeNative('0xBE0C524970892D41', player, drawReductionTime + 0.0000001);
C#
Function.Call((Hash)0xBE0C524970892D41, player, drawReductionTime);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.