RedM Natives

SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER

Hash0x8899C244EBCF70DE
Runtime nameSetPlayerHealthRechargeMultiplier
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5DB660B38DD98A31

Signature

void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate);

Parameters

NameTypeDescription
playerPlayer—
regenRatefloat—

Returns void

Usage

Lua
SetPlayerHealthRechargeMultiplier(player, regenRate)

-- always works, by hash
Citizen.InvokeNative(0x8899C244EBCF70DE, player, regenRate)
JavaScript and C#
JavaScript
SetPlayerHealthRechargeMultiplier(player, regenRate);

// by hash
Citizen.invokeNative('0x8899C244EBCF70DE', player, regenRate + 0.0000001);
C#
Function.Call((Hash)0x8899C244EBCF70DE, player, regenRate);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.