RedM Natives

_0x263D69767F76059C

Hash0x263D69767F76059C
Runtime nameN_0x263d69767f76059c
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x263D69767F76059C(Player player, int p1);

Parameters

NameTypeDescription
playerPlayer—
p1int—

Returns void

Usage

Lua
N_0x263d69767f76059c(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x263D69767F76059C, player, p1)
JavaScript and C#
JavaScript
N_0x263d69767f76059c(player, p1);

// by hash
Citizen.invokeNative('0x263D69767F76059C', player, p1);
C#
Function.Call((Hash)0x263D69767F76059C, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x263d69767f76059c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.