RedM Natives

_0x3D9DA5C9EFD20D88

Hash0x3D9DA5C9EFD20D88
Runtime nameN_0x3d9da5c9efd20d88
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3D9DA5C9EFD20D88(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x3d9da5c9efd20d88(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x3D9DA5C9EFD20D88, p0, p1)
JavaScript and C#
JavaScript
N_0x3d9da5c9efd20d88(p0, p1);

// by hash
Citizen.invokeNative('0x3D9DA5C9EFD20D88', p0, p1);
C#
Function.Call((Hash)0x3D9DA5C9EFD20D88, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3d9da5c9efd20d88 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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