_SET_DAMAGE_FAR_DISTANCE_BONUS
Hash
0xED591CB17C8BA216Runtime name
SetDamageFarDistanceBonusNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DAMAGE_FAR_DISTANCE_BONUS(Player player, float farRangeLowerBound, float farRangeUpperBound);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
farRangeLowerBound | float | — |
farRangeUpperBound | float | — |
Returns void
Usage
SetDamageFarDistanceBonus(player, farRangeLowerBound, farRangeUpperBound)
-- always works, by hash
Citizen.InvokeNative(0xED591CB17C8BA216, player, farRangeLowerBound, farRangeUpperBound)JavaScript and C#
SetDamageFarDistanceBonus(player, farRangeLowerBound, farRangeUpperBound);
// by hash
Citizen.invokeNative('0xED591CB17C8BA216', player, farRangeLowerBound + 0.0000001, farRangeUpperBound + 0.0000001);Function.Call((Hash)0xED591CB17C8BA216, player, farRangeLowerBound, farRangeUpperBound);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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