_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP
Hash
0x946D46CD6DFB9742Runtime name
SetPlayerHasDiscoveredCharacterNameSpNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP(Player player, int p1, Hash discoveryHash);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | int | — |
discoveryHash | Hash | — |
Returns void
Usage
SetPlayerHasDiscoveredCharacterNameSp(player, p1, discoveryHash)
-- always works, by hash
Citizen.InvokeNative(0x946D46CD6DFB9742, player, p1, discoveryHash)JavaScript and C#
SetPlayerHasDiscoveredCharacterNameSp(player, p1, discoveryHash);
// by hash
Citizen.invokeNative('0x946D46CD6DFB9742', player, p1, discoveryHash);Function.Call((Hash)0x946D46CD6DFB9742, player, p1, discoveryHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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