RedM Natives

_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP

Hash0x946D46CD6DFB9742
Runtime nameSetPlayerHasDiscoveredCharacterNameSp
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP(Player player, int p1, Hash discoveryHash);

Parameters

NameTypeDescription
playerPlayer—
p1int—
discoveryHashHash—

Returns void

Usage

Lua
SetPlayerHasDiscoveredCharacterNameSp(player, p1, discoveryHash)

-- always works, by hash
Citizen.InvokeNative(0x946D46CD6DFB9742, player, p1, discoveryHash)
JavaScript and C#
JavaScript
SetPlayerHasDiscoveredCharacterNameSp(player, p1, discoveryHash);

// by hash
Citizen.invokeNative('0x946D46CD6DFB9742', player, p1, discoveryHash);
C#
Function.Call((Hash)0x946D46CD6DFB9742, player, p1, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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