_SPECIAL_ABILITY_GET_AMOUNT_CACHED
Returns Deadeye value from player
Hash
0x029884FB65821B07Runtime name
SpecialAbilityGetAmountCachedNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _SPECIAL_ABILITY_GET_AMOUNT_CACHED(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Description
Returns Deadeye value from player
Usage
local retval = SpecialAbilityGetAmountCached(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x029884FB65821B07, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = SpecialAbilityGetAmountCached(player);
// by hash
const retval = Citizen.invokeNative('0x029884FB65821B07', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x029884FB65821B07, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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