RedM Natives

GET_PLAYER_INVINCIBLE

Returns the player's invincibility status.

Hash0x0CBBCB2CCFA7DC4E
Runtime nameGetPlayerInvincible
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB721981B2B939E07

Signature

BOOL GET_PLAYER_INVINCIBLE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Returns the player's invincibility status.

Usage

Lua
local retval = GetPlayerInvincible(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0CBBCB2CCFA7DC4E, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetPlayerInvincible(player);

// by hash
const retval = Citizen.invokeNative('0x0CBBCB2CCFA7DC4E', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0CBBCB2CCFA7DC4E, player);

See also

Sources

alloc8or RDR3 NativeDB

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