RedM Natives

_0x585CE159DB46FADB

Hash0x585CE159DB46FADB
Runtime nameN_0x585ce159db46fadb
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x585CE159DB46FADB(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x585ce159db46fadb(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x585CE159DB46FADB, p0, p1)
JavaScript and C#
JavaScript
N_0x585ce159db46fadb(p0, p1);

// by hash
Citizen.invokeNative('0x585CE159DB46FADB', p0, p1);
C#
Function.Call((Hash)0x585CE159DB46FADB, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x585ce159db46fadb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.