RedM Natives

_0x621D1B289CAF5978

_IS_PLAYER_S* - _IS_PLAYER_T*

Hash0x621D1B289CAF5978
Runtime nameN_0x621d1b289caf5978
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x621D1B289CAF5978(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

_IS_PLAYER_S* - _IS_PLAYER_T*

Usage

Lua
local retval = N_0x621d1b289caf5978(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x621D1B289CAF5978, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x621d1b289caf5978(player);

// by hash
const retval = Citizen.invokeNative('0x621D1B289CAF5978', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x621D1B289CAF5978, player);
  • This native has no known name, so the runtime exposes it only as N_0x621d1b289caf5978 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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