RedM Natives

_SET_DEADEYE_TAGGING_CONFIG

old name _SET_DEADEYE_TAGGING_CONFIG

Hash0x83FCD6921FC8FD05
Runtime nameSetDeadeyeTaggingConfig
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_SET_PLAYER_DEADEYE_TAGGING_CONFIG

Signature

void _SET_DEADEYE_TAGGING_CONFIG(Player player, int filter);

Parameters

NameTypeDescription
playerPlayer—
filterint—

Returns void

Description

VORPCORE RDR3natives

old name _SET_DEADEYE_TAGGING_CONFIG
FILTER_RESTRICTED = 6, Dead Eye Tagging is currently restricted to AI and Animals only...
FILTER_UNRESTRICTED = 7, Dead Eye Tagging is enabled and not restricted...

Usage

Lua
SetDeadeyeTaggingConfig(player, filter)

-- always works, by hash
Citizen.InvokeNative(0x83FCD6921FC8FD05, player, filter)
JavaScript and C#
JavaScript
SetDeadeyeTaggingConfig(player, filter);

// by hash
Citizen.invokeNative('0x83FCD6921FC8FD05', player, filter);
C#
Function.Call((Hash)0x83FCD6921FC8FD05, player, filter);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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