_SET_DEADEYE_TAGGING_CONFIG
old name _SET_DEADEYE_TAGGING_CONFIG
Hash
0x83FCD6921FC8FD05Runtime name
SetDeadeyeTaggingConfigNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_PLAYER_DEADEYE_TAGGING_CONFIGSignature
void _SET_DEADEYE_TAGGING_CONFIG(Player player, int filter);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
filter | int | — |
Returns void
Description
old name _SET_DEADEYE_TAGGING_CONFIG
FILTER_RESTRICTED = 6, Dead Eye Tagging is currently restricted to AI and Animals only...
FILTER_UNRESTRICTED = 7, Dead Eye Tagging is enabled and not restricted...
Usage
SetDeadeyeTaggingConfig(player, filter)
-- always works, by hash
Citizen.InvokeNative(0x83FCD6921FC8FD05, player, filter)JavaScript and C#
SetDeadeyeTaggingConfig(player, filter);
// by hash
Citizen.invokeNative('0x83FCD6921FC8FD05', player, filter);Function.Call((Hash)0x83FCD6921FC8FD05, player, filter);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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