_IS_PLAYER_FREE_FOCUSING
Checks if player is focused on any entity
Hash
0x1A51BFE60708E482Runtime name
IsPlayerFreeFocusingNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_PLAYER_FREE_FOCUSING(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Description
Checks if player is focused on any entity
Usage
local retval = IsPlayerFreeFocusing(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1A51BFE60708E482, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPlayerFreeFocusing(player);
// by hash
const retval = Citizen.invokeNative('0x1A51BFE60708E482', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x1A51BFE60708E482, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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