RedM Natives

_IS_PLAYER_FREE_FOCUSING

Checks if player is focused on any entity

Hash0x1A51BFE60708E482
Runtime nameIsPlayerFreeFocusing
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PLAYER_FREE_FOCUSING(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Checks if player is focused on any entity

Usage

Lua
local retval = IsPlayerFreeFocusing(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1A51BFE60708E482, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerFreeFocusing(player);

// by hash
const retval = Citizen.invokeNative('0x1A51BFE60708E482', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1A51BFE60708E482, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.