RedM Natives

_MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED

Hash0xFB0E622B401884D3
Runtime nameModifyPlayerDiscoveredCharacterNameMpSetUndiscovered
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED(Hash discoveryHash);

Parameters

NameTypeDescription
discoveryHashHash—

Returns void

Usage

Lua
ModifyPlayerDiscoveredCharacterNameMpSetUndiscovered(discoveryHash)

-- always works, by hash
Citizen.InvokeNative(0xFB0E622B401884D3, discoveryHash)
JavaScript and C#
JavaScript
ModifyPlayerDiscoveredCharacterNameMpSetUndiscovered(discoveryHash);

// by hash
Citizen.invokeNative('0xFB0E622B401884D3', discoveryHash);
C#
Function.Call((Hash)0xFB0E622B401884D3, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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