_MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED
Hash
0xFB0E622B401884D3Runtime name
ModifyPlayerDiscoveredCharacterNameMpSetUndiscoveredNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED(Hash discoveryHash);Parameters
| Name | Type | Description |
|---|---|---|
discoveryHash | Hash | — |
Returns void
Usage
ModifyPlayerDiscoveredCharacterNameMpSetUndiscovered(discoveryHash)
-- always works, by hash
Citizen.InvokeNative(0xFB0E622B401884D3, discoveryHash)JavaScript and C#
ModifyPlayerDiscoveredCharacterNameMpSetUndiscovered(discoveryHash);
// by hash
Citizen.invokeNative('0xFB0E622B401884D3', discoveryHash);Function.Call((Hash)0xFB0E622B401884D3, discoveryHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.