RedM Natives

_0x8591EE69CC3ED257

SET_PLAYER_S/T*

Hash0x8591EE69CC3ED257
Runtime nameN_0x8591ee69cc3ed257
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8591EE69CC3ED257(Player player, BOOL toggle);

Parameters

NameTypeDescription
playerPlayer—
toggleBOOL—

Returns void

Description

SET_PLAYER_S/T*

Usage

Lua
N_0x8591ee69cc3ed257(player, toggle)

-- always works, by hash
Citizen.InvokeNative(0x8591EE69CC3ED257, player, toggle)
JavaScript and C#
JavaScript
N_0x8591ee69cc3ed257(player, toggle);

// by hash
Citizen.invokeNative('0x8591EE69CC3ED257', player, toggle);
C#
Function.Call((Hash)0x8591EE69CC3ED257, player, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x8591ee69cc3ed257 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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