RedM Natives

EAGLE_EYE_SET_CUSTOM_ENTITY_TINT

Hash0x62ED71E133B6C9F1
Runtime nameEagleEyeSetCustomEntityTint
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207

Signature

void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT(Entity entity, int red, int green, int blue);

Parameters

NameTypeDescription
entityEntity—
redint—
greenint—
blueint—

Returns void

Usage

Lua
EagleEyeSetCustomEntityTint(entity, red, green, blue)

-- always works, by hash
Citizen.InvokeNative(0x62ED71E133B6C9F1, entity, red, green, blue)
JavaScript and C#
JavaScript
EagleEyeSetCustomEntityTint(entity, red, green, blue);

// by hash
Citizen.invokeNative('0x62ED71E133B6C9F1', entity, red, green, blue);
C#
Function.Call((Hash)0x62ED71E133B6C9F1, entity, red, green, blue);

Sources

alloc8or RDR3 NativeDB

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