RedM Natives

_SPECIAL_ABILITY_DRAIN_BY_AMOUNT

Drains Deadeye by given amount.

Hash0x200114E99552462B
Runtime nameSpecialAbilityDrainByAmount
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT(Player player, float amount, Any p2);

Parameters

NameTypeDescription
playerPlayer—
amountfloat—
p2Any—

Returns void

Description

Drains Deadeye by given amount.

Usage

Lua
SpecialAbilityDrainByAmount(player, amount, p2)

-- always works, by hash
Citizen.InvokeNative(0x200114E99552462B, player, amount, p2)
JavaScript and C#
JavaScript
SpecialAbilityDrainByAmount(player, amount, p2);

// by hash
Citizen.invokeNative('0x200114E99552462B', player, amount + 0.0000001, p2);
C#
Function.Call((Hash)0x200114E99552462B, player, amount, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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