RedM Natives

GET_WANTED_LEVEL_THRESHOLD

Hash0x1B1A3B358F7D8F07
Runtime nameGetWantedLevelThreshold
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFDD179EAF45B556C

Signature

int GET_WANTED_LEVEL_THRESHOLD(int wantedLevel);

Parameters

NameTypeDescription
wantedLevelint—

Returns int

Usage

Lua
local retval = GetWantedLevelThreshold(wantedLevel)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1B1A3B358F7D8F07, wantedLevel, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetWantedLevelThreshold(wantedLevel);

// by hash
const retval = Citizen.invokeNative('0x1B1A3B358F7D8F07', wantedLevel, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1B1A3B358F7D8F07, wantedLevel);

Sources

alloc8or RDR3 NativeDB

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